Tomb Of The Aztecs – A textmode raytraced roguelike (Game-in-a-week)

Time to start trawling through the backlog of things waiting to be posted! Starting with a recent project – a game-in-a-week I did in May. Read on for more details, gameplay vid and download.
Tomb Of The Aztecs is a “roguelike” game, a descendent of such classic lineage as Rogue and NetHack. The twist is that this one is 3D — and what more twisted form of 3D than realtime raytracing on a text console? Fully dynamic lighting with reflections and shadows, at a glorious effective resolution of 160 x 80 (with subpixel resolution activated). DELICIOUS!
It’s written in C++, using gcc with Code::Blocks this time. The awesome libtcod is used for pathfinding and text console rendering. The included readme contains a log of the 7-day build and more tech notes.
This is version 1.2; after a limited seven-day-game version release I had 1500 downloads and a few web reviews. Some people even posted YouTube gameplay footage! Here’s some footage of V1.0 posted by indiegames.com.
That video doesn’t represent the state of play any more really. I spent another few hours on it to wring out some more performance (around 50% fps boost) and add more features, including the higher res mode in the screenshot at the top. It still counts as textmode, it’s just using subpixel resolution techniques!
Download here (Windows binary only; 700K RAR file)







[...] Update June 2009: If you’re looking at this, you’ll probably also see the funny side of this [...]
Pingback by c o l d c i t y » More ASCII raytracing madness — Jun 8 2009 @ 5:14 pm
For some reason, I got the view stuck up above the walls, so that I couldn’t look down far enough to shoot enemies, and all the shots I fired flew off the map.
Comment by erathoniel — Jun 15 2009 @ 10:45 pm
[...] Tomb of The Aztecs 1.2 Longer journey to the bottom of the tomb complex [...]
Pingback by :: Temple of the Roguelike - Roguelike News, Reviews, Interviews and Information :: » Blog Archive » Releases Wire XXVIII — Jul 2 2009 @ 5:53 am
In fact, it’s sub-cell resolution, rather than sub-pixel, each console cell being 10×10 pixels, the sub-cell resolution gives you 5×5 super-pixels.
Ok, I’m quibbling
Comment by jice — Jul 2 2009 @ 6:25 pm
AWESOME! O_O
Comment by Yeznik — Jul 13 2009 @ 1:42 am
[...] of prototypes of various things kicking around, I haven’t actually released a new game since Tomb of The Aztecs last summer. But the cold, lonely winter nights proved fruitful, and this is another one I’m [...]
Pingback by c o l d c i t y » Deft — A free, online FPJ game for Windows (and, grudgingly, Mac) — Jul 19 2010 @ 8:01 pm