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	<title>Comments on: Realtime raytracing + ASCII rendering</title>
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		<title>By: c o l d c i t y &#187; More ASCII raytracing fun</title>
		<link>http://www.coldcity.com/index.php/realtime-raytracing-text-mode-rendering/comment-page-1/#comment-18</link>
		<dc:creator>c o l d c i t y &#187; More ASCII raytracing fun</dc:creator>
		<pubDate>Sat, 22 Sep 2007 15:30:17 +0000</pubDate>
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		<description>[...] This is an updated version of my sick and twisted realtime ASCII raytracer. [...]</description>
		<content:encoded><![CDATA[<p>[...] This is an updated version of my sick and twisted realtime ASCII raytracer. [...]</p>
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		<title>By: Iain</title>
		<link>http://www.coldcity.com/index.php/realtime-raytracing-text-mode-rendering/comment-page-1/#comment-16</link>
		<dc:creator>Iain</dc:creator>
		<pubDate>Fri, 31 Aug 2007 20:41:12 +0000</pubDate>
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		<description>eeee, commenting on my own post again. Just to say I&#039;m working on this again. I&#039;m using a stripped version of the latest version of my raytracer to do far more complex realtime raytracing. I&#039;m putting 1200 triangles out at 100fps at the moment so tests look good! I&#039;ll post updates here.</description>
		<content:encoded><![CDATA[<p>eeee, commenting on my own post again. Just to say I&#8217;m working on this again. I&#8217;m using a stripped version of the latest version of my raytracer to do far more complex realtime raytracing. I&#8217;m putting 1200 triangles out at 100fps at the moment so tests look good! I&#8217;ll post updates here.</p>
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