The little cityscape banner at the top of the page was drawn by my good friend Dave when I lived and worked on the Isle of Skye. It’s been part of the site for years and years, but it used to be static. I decided I’d update it with some tasty parallax scrolling and ended up building in a little game.
It’s a really interesting aspect ratio to work within. I also thought it would be novel to have a banner game that isn’t trying to sell you something
In addition I wanted something with no keyboard input, just a single mouse button.
Just click the little Start Game button in the banner right at the top of this page to play. It features an online high score table (you get to the high scores at the end of the game).
Happy {midwinter festival of choice} to all. I’ve turned on the traditional coldcity snow
I’m off to Skye tomorrow, back on the 3rd.
I’ve been concentrating on music and mad circuit-bending rather than code recently; I left Earbirth and I’m working on a new project with bassist Bannon. My myspazz is down at the moment, but if you’re after a copy of my solo album Cut+Push I’ll put one in the post for free if you give me your address.
I really will get round to releasing the latest raytracer source version in the New Year. I also need to post the Flex SDK webcam game I made a couple of months back.
Following a Thunderchild restart, Damascus has been down for a couple of days. It’s back up – apologies, Damascene.
Random linkage while I’m here – Chiptunes from the excellent Razor1911-affiliated Dubmood.
This is an updated version of my sick and twisted realtime ASCII raytracer.

Seeing as I’ve gone back to playing with my real raytracer I thought I’d post this realtime animated raytracing demo before I forgot about it. Now with grid-based space partitioning, interpolated camera waypoints and a much more complex scene. Read on for full source download.
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This is Polo, the baby of the rat I’ve been looking after for a housemate. She’s 8 days old. AWWW!!

I’m playing with my raytracer again; experimenting with various spatial subdivision schemes so I can render more complicated geometry. Expect source soon; here’s a quick pic from the current incarnation:

That’s the Stanford Happy Buddha model. I think it looks gorgeous
EDIT: Just to let you know, there’s a vastly updated version of this available!
This was on the old incarnation of Coldcity and was quite popular, so here it is again – sick and twisted realtime raytracing on the console
Read on for binary and full source.

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