post Banner Game

Filed under Code, Games by Iain (10:12 pm, February 2nd, 2008)

The little cityscape banner at the top of the page was drawn by my good friend Dave when I lived and worked on the Isle of Skye. It’s been part of the site for years and years, but it used to be static. I decided I’d update it with some tasty parallax scrolling and ended up building in a little game.

It’s a really interesting aspect ratio to work within. I also thought it would be novel to have a banner game that isn’t trying to sell you something ;) In addition I wanted something with no keyboard input, just a single mouse button.

Just click the little Start Game button in the banner right at the top of this page to play. It features an online high score table (you get to the high scores at the end of the game).

post Seasonals

Filed under Life by Iain (9:31 pm, December 19th, 2007)

Happy {midwinter festival of choice} to all. I’ve turned on the traditional coldcity snow :)

I’m off to Skye tomorrow, back on the 3rd.

I’ve been concentrating on music and mad circuit-bending rather than code recently; I left Earbirth and I’m working on a new project with bassist Bannon. My myspazz is down at the moment, but if you’re after a copy of my solo album Cut+Push I’ll put one in the post for free if you give me your address.

I really will get round to releasing the latest raytracer source version in the New Year. I also need to post the Flex SDK webcam game I made a couple of months back.

post Damascus up

Filed under Everything Else by Iain (5:44 pm, November 22nd, 2007)

Following a Thunderchild restart, Damascus has been down for a couple of days. It’s back up – apologies, Damascene.

Random linkage while I’m here – Chiptunes from the excellent Razor1911-affiliated Dubmood.

post More ASCII raytracing madness

Filed under Code by Iain (4:30 pm, September 22nd, 2007)

This is an updated version of my sick and twisted realtime ASCII raytracer.

TaRT V2

Seeing as I’ve gone back to playing with my real raytracer I thought I’d post this realtime animated raytracing demo before I forgot about it. Now with grid-based space partitioning, interpolated camera waypoints and a much more complex scene. Read on for full source download.
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post Polo!

Filed under Life by Iain (3:35 pm, September 19th, 2007)

This is Polo, the baby of the rat I’ve been looking after for a housemate. She’s 8 days old. AWWW!!

Polo at 8 days

post Raytracer fun

Filed under Code by Iain (6:43 pm, September 11th, 2007)

I’m playing with my raytracer again; experimenting with various spatial subdivision schemes so I can render more complicated geometry. Expect source soon; here’s a quick pic from the current incarnation:

Happy Buddha

That’s the Stanford Happy Buddha model. I think it looks gorgeous :)

post Realtime raytracing + ASCII rendering

Filed under Code by Iain (6:02 pm, August 28th, 2007)

EDIT: Just to let you know, there’s a vastly updated version of this available!

This was on the old incarnation of Coldcity and was quite popular, so here it is again – sick and twisted realtime raytracing on the console :D Read on for binary and full source.

tart - text-mode realtime raytracer
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ruld rurd
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