post Nos – Oldskool platform action

Filed under Code, Games by Iain (7:00 pm, August 7th, 2007)

I wrote this little game in 2005 for the 15th Game In A Day competition. The game theme was “Impaling”.

Nos - screenshot

I wanted classic platformer gameplay with a modern, sharp look – high-res backgrounds and prerendered 3D character animations.

Nos was built in Dev-C++ using a custom platform engine on top of HGE. Much art was original, with some textures from Golgotha. The character was rigged and rendered in Poser, and the oft-overlooked GraphicsGale was used to create sprite sheets.

The released version takes about 4 minutes to dash through once you’ve mastered it.

Dev post-mortem: My GarageGames entry on Nos

Download binary (3.2Mb zip)

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