More ASCII raytracing madness
This is an updated version of my sick and twisted realtime ASCII raytracer.

Seeing as I’ve gone back to playing with my real raytracer I thought I’d post this realtime animated raytracing demo before I forgot about it. Now with grid-based space partitioning, interpolated camera waypoints and a much more complex scene. Read on for full source download.
I’ve implemented multiple front-end renderers - you can switch between my own ASCII renderer, and the (much prettier!) TextFX4 by Sol, in ASCII or block-colour mode.

The scene file is well commented and is there to be played with; you can add your own OBJ objects and set new animation paths.

Download (209K Zip file, binary and full source)







[...] Just to let you know, there’s a vastly updated version of this [...]
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