Firevale – Browser-based MMORPG
A couple of weeks ago, inspired by the awesome Urban Dead, I knocked up an engine for map-based MMO games and created Firevale, a colonisation game.

The broad aim is to earn USP (units of Universal Simple Polymer). There are a few ways to do that which you’ll discover; go and have a go!
Local chat and game messages are handled using Ajax technologies; JS on the front end and PHP/MySQL on the back end keep the game responsive and help prevent needless reloads.
There’s also a custom weapon forging system
I think an engine like this would be perfect for adapting to build a true Web-based MUSH. Could even support TinyMUSH/PennMUSH code. Watch this space; I just so happen to have a mature PennMUSH DB core to play with; would be fun if a PHP MUSH engine could load it directly.







Hmm, it’s been pointed out that Firevale’s NOT pretty at 1024×768. 1280×960 and all’s good!
Comment by Iain — Aug 18 2007 @ 9:21 pm
Gah, and the chat is broken in IE7 due to a really wierd failing-to-repaint issue
But honestly, 1280×960 in Firefox and you’re onto a winner!
Comment by Iain — Aug 18 2007 @ 9:27 pm