post Firevale - Browser-based MMORPG

Filed under Code, Games by Iain (9:12 pm, August 7th, 2007)

A couple of weeks ago, inspired by the awesome Urban Dead, I knocked up an engine for map-based MMO games and created Firevale, a colonisation game.The broad aim is to earn USP (units of Universal Simple Polymer). There are a few ways to do that which you’ll discover; go and have a go!

Local chat and game messages are handled using Ajax technologies; JS on the front end and PHP/MySQL on the back end keep the game responsive and help prevent needless reloads.

There’s also a custom weapon forging system :)

PLAY NOW!

I think an engine like this would be perfect for adapting to build a true Web-based MUSH. Could even supporting TinyMUSH/PennMUSH code. Watch this space; I just so happen to have a mature PennMUSH DB core to play with; would be fun if a PHP MUSH engine could load it directly.

2 Comments »

  1. Hmm, it’s been pointed out that Firevale’s NOT pretty at 1024×768. 1280×960 and all’s good!

    Comment by Iain — Aug 18 2K07 @ 9:21 pm

  2. Gah, and the chat is broken in IE7 due to a really wierd failing-to-repaint issue :( But honestly, 1280×960 in Firefox and you’re onto a winner!

    Comment by Iain — Aug 18 2K07 @ 9:27 pm

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