post Banner Game

Filed under Code,Games by Iain (10:12 pm, February 2nd, 2008)

The little cityscape banner at the top of the page was drawn by my good friend Dave when I lived and worked on the Isle of Skye. It’s been part of the site for years and years, but it used to be static. I decided I’d update it with some tasty parallax scrolling and ended up building in a little game.

It’s a really interesting aspect ratio to work within. I also thought it would be novel to have a banner game that isn’t trying to sell you something ;) In addition I wanted something with no keyboard input, just a single mouse button.

Just click the little Start Game button in the banner right at the top of this page to play. It features an online high score table (you get to the high scores at the end of the game).

post More ASCII raytracing madness

Filed under Code by Iain (4:30 pm, September 22nd, 2007)

This is an updated version of my sick and twisted realtime ASCII raytracer.

TaRT V2

Seeing as I’ve gone back to playing with my real raytracer I thought I’d post this realtime animated raytracing demo before I forgot about it. Now with grid-based space partitioning, interpolated camera waypoints and a much more complex scene. Read on for full source download.
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post Raytracer fun

Filed under Code by Iain (6:43 pm, September 11th, 2007)

I’m playing with my raytracer again; experimenting with various spatial subdivision schemes so I can render more complicated geometry. Expect source soon; here’s a quick pic from the current incarnation:

Happy Buddha

That’s the Stanford Happy Buddha model. I think it looks gorgeous :)

post Realtime raytracing + ASCII rendering

Filed under Code by Iain (6:02 pm, August 28th, 2007)

EDIT: Just to let you know, there’s a vastly updated version of this available!

This was on the old incarnation of Coldcity and was quite popular, so here it is again – sick and twisted realtime raytracing on the console :D Read on for binary and full source.

tart - text-mode realtime raytracer
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post Mite – Game-in-a-day

Filed under Code,Games by Iain (9:20 pm, August 21st, 2007)

Here’s a game-in-a-day I made at the weekend. It’s a simple strategy game set on my windowsill, where little red mites live and disguise themselves in the paint blotches (yes, the house is a mess!). See if you can build and sustain a stable mite population in the face of feline intervention, political unrest and stormy weather. Read on for download!
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post Polar – A 3D shell for Windows

Filed under Code,Videos by Iain (5:30 pm, August 15th, 2007)

This is a sexy OpenGL 3D shell for Windows. Originally written in 2001, it was my Final Project at university and won me the Project Prize.

Polar - A 3D shell for Windows
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post Fractals in C#

Filed under Code by Iain (11:30 am, August 10th, 2007)

Three fractal generators in C#, plus an application template for making your own zoomable renderers.

Fractal renderers in C#

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ruld rurd
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