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	<title>c o l d c i t y &#187; Code</title>
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		<title>Deft &#8212; A free, online FPJ game for Windows (and, grudgingly, Mac)</title>
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		<pubDate>Mon, 19 Jul 2010 20:01:05 +0000</pubDate>
		<dc:creator>Iain</dc:creator>
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		<description><![CDATA[A new, free, online multiplayer first-person jumper to play. Features 1001 levels, cel shaded graphics, Windows/Mac builds, and a bonus anti-Apple rant.]]></description>
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		<title>Learn to code!</title>
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		<pubDate>Sun, 18 Jul 2010 11:41:54 +0000</pubDate>
		<dc:creator>Iain</dc:creator>
				<category><![CDATA[Code]]></category>

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		<description><![CDATA[Having had various friends ask me to how to get started with programming, but through circumstance never having had the opportunity to sit down with them and teach them one-to-one, I&#8217;ve looked around at various times for a tutorial series that teaches like I would.
Not having been able to find one, I&#8217;ve finally got round [...]]]></description>
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		<title>Basilar V2 &#8211; Procedural cities from web sites, with full C# source</title>
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		<pubDate>Sat, 16 Jan 2010 16:04:54 +0000</pubDate>
		<dc:creator>Iain</dc:creator>
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		<description><![CDATA[An updated version of my experimental procedural city generator, with full source (C#), pics and video.]]></description>
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		<title>Simple, educational C# Pathtracer</title>
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		<pubDate>Sat, 07 Nov 2009 18:42:50 +0000</pubDate>
		<dc:creator>Iain</dc:creator>
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		<description><![CDATA[A simple, commented C# pathtracer.]]></description>
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		<title>Simple, heavily commented C# raytracer</title>
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		<pubDate>Tue, 25 Aug 2009 16:26:37 +0000</pubDate>
		<dc:creator>Iain</dc:creator>
				<category><![CDATA[Code]]></category>

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		<description><![CDATA[Here's a little recursive raytracer I wrote recently to teach a friend the fundamentals of raytracing.]]></description>
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