post Realtime raytracing + ASCII rendering

Filed under Code by Iain (6:02 pm, August 28th, 2007)

EDIT: Just to let you know, there’s a vastly updated version of this available!

This was on the old incarnation of Coldcity and was quite popular, so here it is again – sick and twisted realtime raytracing on the console :D Read on for binary and full source.

tart - text-mode realtime raytracer
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post Mite – Game-in-a-day

Filed under Code, Games by Iain (9:20 pm, August 21st, 2007)

Here’s a game-in-a-day I made at the weekend. It’s a simple strategy game set on my windowsill, where little red mites live and disguise themselves in the paint blotches (yes, the house is a mess!). See if you can build and sustain a stable mite population in the face of feline intervention, political unrest and stormy weather. Read on for download!
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post Polar – A 3D shell for Windows

Filed under Code, Videos by Iain (5:30 pm, August 15th, 2007)

This is a sexy OpenGL 3D shell for Windows. Originally written in 2001, it was my Final Project at university and won me the Project Prize.

Polar - A 3D shell for Windows
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post Fractals in C#

Filed under Code by Iain (11:30 am, August 10th, 2007)

Three fractal generators in C#, plus an application template for making your own zoomable renderers.

Fractal renderers in C#

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post aRT – Another raytracer

Filed under Code by Iain (7:50 pm, August 9th, 2007)

aRT (another Ray Tracer) is a little Windows raytracer in C++. Read on for more pics and full source download.

aRT - striplight
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post Basilar – 3D web browser

Filed under Code by Iain (5:31 pm, August 8th, 2007)

A cool recent C# project – Basilar is a web browser for Windows that builds a 3D city as you surf.

Basilar screenshot

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post Firevale – Browser-based MMORPG

Filed under Code, Games by Iain (9:12 pm, August 7th, 2007)

A couple of weeks ago, inspired by the awesome Urban Dead, I knocked up an engine for map-based MMO games and created Firevale, a colonisation game.

firevale

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ruld rurd
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